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I’ll quote the AI fix in full: Don’t consider capitals to be “medium cities”. There were two remarkable changes regarding science victories. Multiplayer also received numerous fixes but Pitboss still requires a dedicated server, meaning you can’t host a Civ5 multiplayer game on the same machine you’re playing on. In the “more stuff” category, we have three new pantheons, three new city-states, and 19 new Great Works of Art. Losing the aqueduct bonus was a real nuisance.
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Some badly needed bug fixes include free buildings provided by social policies, which now remain operational if they had already been constructed. Moreover, a bug was fixed in the routine used to retreat AI units to safety, so hopefully there will be fewer AI civilians lost to barbarians. The AI should be more reluctant to settle worthless spots, and take more care to eradicate nearby barbarian camps.Units should no longer wander away from their formation, but may embark to bypass congested land passages.

The AI should amass only half as many military units before finally daring to attack.The AI should now accept fair deals and suggest complex offers to human players – I got lots of luxury offers for gold and strategic resources, for example.Now the liberator gets 150 points, and previous influence by all other empires is drastically reduced. You used to get a mere 60 points, meaning they’d immediately drop out of ally status unless you had been previously friendly or you bribed them. Influence on liberated city-states was finally fixed.You still don’t need to convince other leaders to actually vote for you. This makes it slightly harder to coast to an automatic victory by being peaceful and nice to city-states, but in practice it’s easily offset, e.g. Diplomatic victories now require 2–9 more votes, depending on the map size.The AI’s diplomatic penalties for the human player’s “warmongering” are now divided into four levels, build up more slowly, and are halved when fighting a common enemy.
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Japan gets multiple bonuses: extra culture from fishing and atolls, Zero fighters without oil, and samurai that upgrade to riflemen and build fishing boats (!?). Germany gets the Hanse building, providing a 5% production boost across the empire per city-state trade route.

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Still, the patch does improve many things, including the following: Most of my annoyances with the original BNW release are still intact, too: there’s just a pamphlet instead of a real manual, the new culture and trade route systems are hampered by laborious UI, and the computer players are less challenging on King than on Gods & Kings’ Prince level, despite enhanced cheating. Disappointingly, this still doesn’t fix all issues – in my first test game, I saw that archeologic dig sites were still announced with two icons per site, and the Hermitage theming bonus seems newly broken. The 39.6 MB patch contains nearly 200 listed changes, mostly balance & bug fixes for Brave New World. Firaxis also published the Scrambled Continents Map Pack as a separate purchase, for continents with known outlines but randomized interiors. I’ve updated my own Civ5 Patch Notes accordingly, this time with extensive reordering and reformatting since the official post was somewhat disorganized. Firaxis has just released patch version 1.0.3.142 for Sid Meier’s Civilization V, or rather for Brave New World since most changes are specific to that expansion.
