
The big win of TTS in my experience is that it ends up being a lot easier to play board games with folks who are otherwise not big board game players and are not especially comfortable with computers: For people who play a lot of board games (and especially folks who do a lot of PBEM games, either via an engine like board game arena/vassal, a bespoke website like 18xx.games, or actual spreadsheets and email), the 3D interface ends up being a bit clumsy. The problem is we're only tackling D&D and tabletop RPGs at the moment but I hope we'll expand out to other systems later. Playtable requires no account, merely requires you to give a link to your friends to join. To that I say, stop building token locking systems into engines, stop building complex joining systems! Turns out people just want to play games. Developers often get confused and think these systems require massive user and permissioning systems, and lots of interaction structure, which is a wrong assumption. On that front, I'm very aggressively attempting to tackle this part of the market because even Tabletopia has major issues with usability in places. Currently, the best product out there is Tabletopia in terms of usability, I recommend you give it a try. It's clunky, runs very slow, and because the interface is not standard UI, it's just programmer game engine UI it comes off as very very hard to use. TTS is one of the worst systems for usability. Howdy, I'm the developer of Playtable, and I'm really intersted in tackling the usability aspect you are talking about.
How to use tabletop simulator for prototyping simulator#
Is there a Boardgame Simulator out there that I'm missing? :) Then they need to document how the game UI works which seems to be hit-or-miss depending on who wrote the mod.įor Heroquest, at least, it then seemed like I needed to spend a bunch of effort to get past the 3D aspects of the game in order to focus on the actual gameplay (which is fundamentally 2D).Īt the end of the day it feels like trying to smash a 3D peg into a 2D round hole - I love the idea but in practice having a dedicated, 2D board game framework seems like it might be a better fit for board games. I think each game maker can make their own choices about how the UI should work so it's not clear what I should be looking for (in terms of UI widgets). I've found it very challenging to get started (to be fair, I was trying to start with HeroQuest - it's not complicated rules-wise, but there's a lot of pieces to move around). LGBTQ+ Tabletop Simulator creators who'd like to be featured in Berserk's upcoming showcases can submit their work here.I really want to love TTS, and I think that if I had experts to play with (to show me the ropes) then it would be a great game platform for boardgames. I just ask that you consider, 'Do I want closure so I know the community is being properly respected and honored, or is it so I don't have to laboriously adopt new infrastructure without such harmful patterns?'" "I can't decide for you if you can use TTS again. I'm sorry, that feels selfish, but this culmination of events leaves me unable to engage with a mind for design, or a spirit for fun," she wrote. "I've divested myself of TTS entirely, and I don't know when I'll feel emotionally safe to use it, even for playtesting others' prototypes. Xoe, whose experiences sparked the uproar, said on Twitter that Berserk's statement is "undoubtedly good" if it's true, but that she needs to "see receipts to believe them." Some on Twitter and Reddit have praised the response, while others view it as either insincere or pandering a few have called on Berserk to let owners refund the game (presumably without restriction) to demonstrate their remorse. "We appreciate all of the feedback and suggestions from the wonderful TTS community and hope, with hard work, to regain the trust and respect of the Tabletop Simulator family." "We promise that these actions are just the first step in our renewed commitment to creating a culture that values inclusivity in board gaming and the world," Berserk wrote.
